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Gamemastering Secrets
2nd ed
Contributors' Bios
Aaron Rosenberg
Aaron Rosenberg was born in New Jersey and raised in New Orleans, and
is now in New York. He has been gaming for twenty-two years, running
games for twenty, and working in the game industry for eight. In that
time, Aaron has designed three games (Asylum, Spookshow,
and Chosen), codesigned four more (including the original
HKAT!), and done freelance writing for such companies as White
Wolf, West End, Last Unicorn, and Pinnacle. Aaron has also written
essays on gaming for Pyramid, RPGNet, and Games Unplugged. In his spare
time he runs his own game company (Clockworks, online at http://www.clockworksgames.com),
does corporate graphics, writes novels, and plays with his two
cats.
Sam Chupp
Sam Chupp is a 34 year old dad who lives in the Atlanta area with his
family: his partner, Cynthia, her daughter Katie (11), and his two
children Rowan (13) and Genevieve (10). Everyone who lives in his house
plays RPGs. In 1993 & 94, Sam was a co-designer of the roleplaying games
Changeling: The Dreaming and Wraith: the Oblivion for
White Wolf Game Studio. He has written many articles on kids &
roleplaying for the website About.Com. In
Summer, 2000, he ran a special roleplaying camp for children at the
Omega Institute for Holistic Studies' family week. He runs an email
list for people who want to run roleplaying games for kids called
kids-rpg. For more information about kids & RPGs, see his website:
http://www.samchupp.com/kids-rpg/.
Hilary Doda
Hilary Doda got her start in the gaming industry at Canadian company
Dream Pod 9, and has recently entered the glamorous world of
freelancing. She is a passionate gender-equity activist, and has spent a
great deal of time and irreplaceable forest resources writing and
speaking about the topic in various fora. She grew up in the concrete
wilderness of Toronto, escaping to Montreal about five years ago, where
she shares living quarters with the feline embodiment of Chaos. She
would like to thank her muse and fiance, Richard Morris, for his endless
and unwavering support in all her endeavours.
Ann Dupuis
Ann Dupuis has been involved in the game industry since 1990, as
writer, editor, cartographer, and publisher. While writing GURPS Old
West (her first big roleplaying project), she discovered that
American history is actually interesting, a fact that escaped her while
in school. Ann is the founder and president of Grey Ghost Press, Inc. Her favorite
game systems are Dungeons & Dragons (the Rules Cyclopedia
version) and Fudge. She decided to publish Fudge commercially
when she realized that it was the perfect game system for the "Animal Companions" gaming
sourcebook she's been working on for more than a decade. Alas, other
projects keep distracting her from the Animal Companions book, including
her own animal companions (two dogs, three cats, and two Arabian
horses). Ann lives in Massachusetts with her husband Paul, thousands of
books, and hundreds of games. They plan to some day have their very own
Hundred Acre Wood.
Lee Gold
Lee Gold has been reading SF since she was in junior high back in the
1950s. She got into science fiction fandom back in 1967, when she was in
grad school getting an MA in English Lit. She's also interested in
Arthurian and general Celtic folklore, Norse folklore, Japanese folklore
and the Japanese language, Judaica, Kipling, Cabell, and reading random
articles in the Britannica. She publishes Alarums and
Excursions, a monthly RPG APA that began back in 1975 and has won a
couple of Origins Awards (and is up for the Hall of Fame). She's also
written some professional game products including Lands of
Adventure,
GURPS Japan, and Vikings (for Iron Crown Enterprises). She
also writes filksongs and publishes Xenofilkia, a bimonthly
magazine of filk songs. For more information, see http://theStarport.com/xeno/leegold.html.
Matthew Forbeck
Matt Forbeck has been working full-time in the adventure gaming industry
for more than a decade, ever since he graduated from the University of
Michigan. In that time, he's worked with most of the leading companies
in the industry, including Wizards of the Coast, Games Workshop, White
Wolf, Pinnacle Entertainment Group, Alderac Entertainment Group, Artbox
Entertainment, Image Comics, WildStorm Productions, and many others. He
has worked on collectible card games, roleplaying games, miniatures
games, boardgames, and even written some short fiction and a comic book
or two. He lives in Beloit, Wisconsin, with his lovely and brilliant
wife, Ann Kolinsky, and their handsome and wonderful son, Martin.
They've recently welcomed quadruplets into their family!
Kenneth Hite
Kenneth Hite has been roleplaying since the summer of 1979, and GMing
almost continuously since that October. He has written GMing advice
(among other things) in the Star Trek Next Generation RPG Narrator's
Toolkit, both the Decipher and Last Unicorn Star Trek Roleplaying
Game, GURPS Cabal, the third edition of GURPS Horror,
the D20 version of
Call of Cthulhu, the Cainite Heresy and Guide to the
Camarilla for White Wolf, Nightmares of Mine, and in the two
collections of his "Suppressed Transmission" column for Pyramid magazine. He does his
research on other topics besides GMing advice at the Regenstein Library
at the University of Chicago, the largest open-stacks research library
in North America. On rainy days, he sticks to the several thousand
books that share his house with his (extremely tolerant) wife,
Sheila.
Larry D. Hols
Larry D. Hols began gaming by becoming a DM on two days'
notice. Since that trial by fire, he's played with and puttered with an
unending stream of games and genres. He can be described as a ruthless
GM, but prefers to be viewed as Just Plain Mean.
John Kovalic
USA Today called John Kovalic a "Hot Pick." His political cartoons
appeared in the New York Times and the Washington Post,
and his Dork Tower comic book was launched in June 1998. "Dork
Tower may just be the perfect comic book," raved Diamond Comics
Distributors, the world's largest book distributor. The Dork
Tower comic strip now runs three times a week at Dorktower.com, as well as in Dragon
Magazine, Pyramid
online, Scrye, Games Magazine and the Chicago
Sun-Times. Dork Tower is officially translated and published
in Germany, Italy, France, Brazil and Spain. John's other creations
include Newbies, Wild Life, Beached, and many other
features, including Murphy's Rules, The Unspeakable Oaf
and Help Wanted, and he's working with Nickelodeon on developing
an animated series. If you ask him nicely, he'll tell you how he helped
create Games Magazine's 1999 Party Game of the Year, the
best-selling, award-winning Apples to Apples, or how he once
ended up in the pages of the National Enquirer. In his spare
time, John searches for spare time.
Steven S. Long
Steven S. Long is a writer and game designer living in Greensboro, North
Carolina. He has designed and written over 70 roleplaying game products,
including work for Gold Rush Games, Hero Games, Iron Crown Enterprises,
Last Unicorn Games, Pinnacle Entertainment Group, Steve Jackson Games,
White Wolf Game Studios, Wizards of the Coast, and others.
His work has received numerous Origins Award nominations. In December
2001, Steve and several partners formed a company, DOJ, Inc., and
purchased the assets of Hero Games. Steve now works as HERO System Line
Developer for Hero Games, a job he's long dreamed of having.
Prior to embarking on a full-time writing career, he practiced law.
Steve is a graduate of Duke University and Duke University School of
Law. Go Blue Devils!
Steven Marsh
Steven Marsh's love for gaming started in 1985, when he was
introduced to Dungeons & Dragons by his Social Studies
teacher. While attending Florida State University, he worked at a comic
and game shop, resulting in a truly frightening collection of both. He
graduated from FSU in 1995 with a degree in Creative Writing. His break
in the creative aspect of gaming came in 1997, when a letter he wrote
(while at work) to Shadis Magazine detailing his theoretical
"perfect" issue was turned into the "Special Steven Marsh Issue." He
wrote a couple of articles for Shadis before that publication
disappeared. In 2000 he became the editor of Pyramid Magazine, Steve
Jackson Games' weekly online roleplaying publication, where his column
"Random Thought Table" and infrequent articles keep him writing. During
his reign Pyramid has received two Origins Award nominations, and became
the first electronic publication to win that award in 2000. Steven
estimates he owns well over 100 RPG systems, and has GMed or played in
about fifty. His biggest pet peeve is being called "Steve." He lives
physically in Tallahassee, Florida and virtually at
www.waitingforgo.com.
Frank Mentzer
Before he took up gaming as a career, Frank Mentzer was a
professional musician. He performed nationwide, and even did a concert
at the White House. TSR hired him in 1980. Frank edited and authored
several central products (the D&D boxed sets, from the Basic
through the Immortal rules among them), as well as many adventures for
D&D and AD&D (The Temple of Elemental Evil
with Gary Gygax, RPGA tournament adventures, and more). He is the
founder of the Role Playing Game Association (RPGA). Frank has been
onstage as the Lead Auctioneer at the Origins(TM) and GenCon(TM)® game
conventions for almost 20 years. These days, he manages "The Baker's
House," a pioneer of all-natural baking, in the Wisconsin North
Woods.
John Nephew
John Nephew has been a freelancer in the roleplaying game industry
since the mid-1980's. His credits cover a wide range: author, editor,
cartographer, photographer, graphic designer, layout artist,
proofreader, and publisher. He wrote several books for TSR, including
co-authoring the Complete Thief's Handbook for AD&D
and writing several adventure modules and sourcebooks for the
D&D world of Mystara. John is the president of Atlas Games,
which has been publishing games since 1990. Atlas Games' roleplaying
game lines include Ars Magica, Feng Shui, Unknown
Armies, Over the Edge, Rune, and the Penumbra
line of d20 adventures.
John R. Phythyon, Jr.
John R. Phythyon, Jr. has been writing professionally in the Hobby
Game Industry since 1996. He has contributed to a wide variety of lines
including Legend of the Five Rings, Deadlands, Big Eyes Small Mouth,
Hong Kong Action Theater!, and d20. He won an Origins Award for
his design work on The Sailor Moon Collectible Card Game in
2000. He also writes a monthly column, "Playing to Win," for Comics
& Games Retailer. Presently, he is the RPG Line Manager for
Avalanche Press, serves on the Game Manufacturer Association's Board of
Directors, and Chairs the Academy of Adventure Game Arts &
Design. He lives in Lawrence, Kansas, with his wife, Jennifer, and his
dog, Brittany.
Jean Rabe
Jean Rabe is the author of 11 fantasy novels, including the hardcover
DragonLance Dhamon trilogy: Downfall, Betrayal and
Redemption; the Dragons of a New Age Trilogy; and The Silver
Stair. In addition, she's written nearly 30 short stories in the
Forgotten Realms, DragonLance, Star Wars, and
BattleTech settings and for DAW Books. Jean worked as a
newspaper reporter and news bureau chief before learning she preferred
writing fiction to covering the grisly crimes committed in the Midwest.
In her spare time she edits (Sol's Children and Historical
Hauntings for DAW), pretends to garden, and buys more books than she
can possibly read or hope to fit on her bookshelves. She is a member of
SFWA, the Science Fiction and Fantasy Writers of America.
Janice Sellers
Janice Sellers was born in Los Angeles, California and has lived in
California, Australia, and Florida. She started gaming in 1978 with
white-box Dungeons and Dragons. Janice started working in the
game industry in 1990 at Chessex Manufacturing. After four years there,
as the Assistant Production Manager and the entire Roleplaying
Department, she realized a long-held dream and escaped to Chaosium,
where she worked for three years editing and developing the Call of
Cthulhu role-playing game and fiction lines and the Pendragon
fiction line. She currently does freelance editing, indexing, and
translation for many fine game companies. She has edited thirteen
products (games, fiction, and a CCG) that have won Origins Awards, and
has won two Origins Awards as an editor. She has a Bachelor degree in
foreign languages (French, Spanish, and Russian) from USC, which has had
only a small application in the game industry, to the eternal regret of
her mother.
Mark Simmons
Mark Simmons is a professional archaeologist and museum educator,
currently excavating in the medieval town of Hartlepool on the northeast
coast of England. He has been gamemastering for some 20 years, but has
failed to persuade any of his pets over this time not to chew his vital
GM notes just before the climactic scene of the scenario.
Lester Smith
Lester Smith wants it all. But realizing he can't have it all, this
Origins-award-winning designer of Dragon Dice, Dark
Conspiracy, and much more has made some accommodations in his life.
Recently, one of those accommodations was to leave the relative paucity
of salaried game design and take a full-time position outside the hobby
industry--as the e-Publishing Director for an educational firm--in order
to better feed his rather large family and honor his very large student
loan payments. Then--as an accommodation to this very
accommodation!--Les partnered with Timothy Brown and James M. Ward to
start Fast Forward Entertainment, so as to continue publishing
games. You can learn more about Les at www.lester.smith.net and discover
Fast Forward's current and upcoming projects at
www.fastforwardgames.com.
James M. Ward
Jim currently works toward making his own game company (fastforwardgames.com) grow and
prosper in `gods country' Wisconsin. His biggest claims to fame are his
three genetically perfect sons and his charming wife who have been
conned into staying with him for over 31 years. A short list of his
gaming credits include the first science fiction role playing game
Metamorphosis Alpha (just released again in a 25th anniversary
edition), several original role playing concepts and products, two
unusually successful CCGs , and a batch of novels he's quite proud of
writing. TSR and he put up with each other for slightly over 20
years. Several other game companies decided after awhile they didn't
like him very much so he started his own game company (making him lots
harder to get rid of). He loves gaming and reading science fiction and
fantasy novels. He doesn't quite know everything about gaming, but what
he doesn't know would only fill ten or twelve CDs. He tries to play
games every Friday night at the local hobby store. He manages to play
poker once a month. Recently he has acquired wonderful grand children,
but they don't quite know what to make of him and he tries to hug and
make them smile as much as possible.
Ross Winn
Born in Kansas, Ross Winn was raised in Missouri, Nebraska, Texas,
and Florida. He began playing RPGs in 1977 (specifically, a boxed set of
D&D "Brown Books" received as a gift for his eleventh
year). Apart from many published pieces for RTG's Cyberpunk 2020
RPG, he has also done work on Mekton Zeta, Castle
Falkenstein, Night Shift's UNSanctioned, and others. His
most recent work is on the Action! System Core Rules published by
Gold Rush Games. Apart from RPGs, Ross enjoys his two children, cooking,
music, art, an amazing group of friends, and a passionate love of
books.
Mark Arsenault
Mark has been writing and designing games since 1994 and is the
president of Gold Rush Games. Mark's credits include The Legacy of
Zorro, Sengoku, and the Action! System Core Rules
book. He also does freelance design for other companies, including
Citizen Games (Sidewinder), Grey Ghost Press (this book), and Firefly
Games (Monster Island). He is also a co-founder and Director of the Game
Publishers Association.
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