Introduction | 7 |
|
First-timers' Quick Tips | 8 |
|
Before the Game | 9 |
Basic Terms | 9 |
Genre | 9 |
Choosing a Game System | 11 |
Reading the Book | 12 |
Changing the Rules | 13 |
When Rules Don't Apply | 16 |
Selecting a Setting | 19 |
Store-bought or Home-grown? | 21 |
Gathering Your Players | 22 |
Time and Place | 23 |
Designing an Adventure | 24 |
Tailoring | 26 |
Bringing in New Gamers | 27 |
|
Starting the Game | 30 |
Assembling the Characters | 30 |
Setting the Tone | 31 |
Fostering Party Unity--without the PC Stamp | 33 |
Authority--and Interaction | 35 |
On with the adventure! | 35 |
|
Running the Game | 37 |
Daily Prep | 37 |
Keeping Notes | 37 |
Narrative Styles | 38 |
Dialogue and Dialect | 39 |
Props | 40 |
Audio Aids | 41 |
Hunger Pangs | 43 |
Combat--Number versus Narrative | 44 |
Minutiae | 45 |
Zombies and Ghosts | 46 |
Watching Your Game | 48 |
Fudging Results | 49 |
Holding Them Together | 50 |
Split Focus | 51 |
Asides | 52 |
Notes | 54 |
Interests--Party versus Personal | 54 |
Power Levels | 55 |
Experience | 56 |
Adding New Characters | 58 |
Modifying Characters | 59 |
Killing Characters | 60 |
Cheating? | 62 |
Taking People Out | 63 |
|
Closing the Game | 64 |
Player Satisfaction | 64 |
GM Satisfaction | 64 |
Leaving It Open | 65 |
|
Secrets from the Masters | 67 |
Genre and Setting Simulation | 67 |
by Steven S. Long | |
The Joy of Research | 72 |
by Kenneth Hite | |
Creating Memorable Villains for Your Campaigns | 77 |
by John R. Phythyon, Jr. | |
Here Be Dragons: The Science and Art of Map Making | 82 |
by Ann Dupuis | |
Campaign World-building | 100 |
by James M. Ward | |
Gamemaster's Flowchart 101 | 104 |
by Mark Simmons | |
Character Creation | 105 |
by Ross Winn | |
Women at the Gaming Table | 108 |
by Hilary Doda | |
The Beginner's Game | 114 |
by John Nephew | |
NPCs--Not Paper Cutouts | 117 |
by Lee Gold | |
Winging It | 122 |
by Jean Rabe | |
Throw 'em to the wolves! | 127 |
by Larry D. Hols | |
Trust at the Gaming Table | 129 |
by Frank Mentzer | |
Treasure | 134 |
by Steven Marsh | |
Campaign Troubleshooting | 142 |
by Lester Smith | |
Running a Con Game | 145 |
by Matthew Forbeck | |
Gamemastering for Kids | 152 |
by Sam Chupp | |
|
Contributor Bios | 161 |
|
Index | 166 |
|
Advertising | 173 |
Grey Ghost Press, Inc. | 173 |
http://www.fudgerpg.com |
Action! System | 174 |
http://www.action-system.com |
Robin's Laws of Good
Gamemastering | 175 |
http://www.sjgames.com/robinslaws/ |
Dork Towers | 176 |
http://www.dorktower.com |